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SIGGRAPH
1999
ACM
14 years 1 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
SIGGRAPH
1999
ACM
14 years 1 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
INFOCOM
1999
IEEE
14 years 1 months ago
Matching Output Queueing with a Combined Input Output Queued Switch
-- The Internet is facing two problems simultaneously: there is a need for a faster switching/routing infrastructure, and a need to introduce guaranteed qualities of service (QoS)....
Shang-Tse Chuang, Ashish Goel, Nick McKeown, Balaj...
IPCCC
1999
IEEE
14 years 1 months ago
Accurately modeling speculative instruction fetching in trace-driven simulation
Performance evaluation of modern, highly speculative, out-of-order microprocessors and the corresponding production of detailed, valid, accurate results have become serious challe...
R. Bhargava, L. K. John, F. Matus
DAC
1998
ACM
14 years 1 months ago
A Tool for Performance Estimation of Networked Embedded End-systems
Networked embedded systems are expected to support adaptive streaming audio/video applications with soft real-time constraints. These systems can be designed in a cost efficient ...
Asawaree Kalavade, Pratyush Moghé