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TOG
2008
293views more  TOG 2008»
13 years 8 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
VISUALIZATION
1998
IEEE
14 years 25 days ago
Efficient warping for architectural walkthroughs using layered depth images
This paper presents efficient image-based rendering techniques used in the context of an architectural walkthrough system. Portals (doors and windows) are rendered by warping laye...
Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, M...
CGVR
2006
13 years 10 months ago
Design Issues and Challenges of 3-D Object Modeling and 2-D Rendering
- The challenges in modeling 3-D objects using facets and surface patches are investigated, and enhancement over the Gouraud's and Phong's interpolative shading is presen...
Omar Aboutalib, Bea Thai
HAPTICS
2007
IEEE
14 years 2 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
RT
1998
Springer
14 years 24 days ago
Image-Based Rendering for Non-Diffuse Synthetic Scenes
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Dani Lischinski, Ari Rappoport