General purpose programming on the graphics processing units (GPGPU) has received a lot of attention in the parallel computing community as it promises to offer the highest perfo...
M. Suhail Rehman, Kishore Kothapalli, P. J. Naraya...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
In this paper, we describe a set of hardware and software tools for creating musical controllers with any flat surface or simple object, such as tables, walls, metallic plates, wo...
We present an efficient algorithm to approximate the swept volume (SV) of a complex polyhedron along a given trajectory. Given the boundary description of the polyhedron and a pat...
Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh ...
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...