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» Fast Hybrid Approach for Texturing Point Models
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CGI
2001
IEEE
13 years 11 months ago
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data
The problem of recovering the shape of objects from three-dimensional data is important to many areas of computer graphics and vision. We present here a method for the recovery of...
James Sinnott, Toby Howard
VISSYM
2004
13 years 9 months ago
Texture-Based Flow Visualization on Isosurfaces
Isosurfacing, by itself, is a common visualization technique for investigating 3D vector fields. Applying texturebased flow visualization techniques to isosurfaces provides engine...
Robert S. Laramee, Jürgen Schneider, Helwig H...
SIGGRAPH
2000
ACM
14 years 4 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
CGF
2008
100views more  CGF 2008»
13 years 7 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 4 days ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao