We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
This article focuses on algorithms for fast computation of the Euclidean distance between a query point and a subdivision surface. The analyzed algorithms include uniform tessella...
Minimal Switching Graph (MSG) is a graphical model for the constrained via minimization problem — a combinatorial optimization problem in integrated circuit design automation. F...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
We propose a framework for fast view alignment using adaptive affine tracking. We address the issue of modelling both shape and texture information in eigenspace for view alignmen...
Fernando De la Torre, Shaogang Gong, Stephen J. Mc...