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» Fast Hybrid Approach for Texturing Point Models
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ICIP
2009
IEEE
14 years 8 months ago
Segmentation On Surfaces With The Closest Point Method
We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
VMV
2007
141views Visualization» more  VMV 2007»
13 years 9 months ago
Distance Calculation between a Point and a Subdivision Surface
This article focuses on algorithms for fast computation of the Euclidean distance between a query point and a subdivision surface. The analyzed algorithms include uniform tessella...
Torsten Ullrich, Volker Settgast, Ulrich Krispel, ...
CIMCA
2005
IEEE
14 years 1 months ago
A Hybrid Estimation of Distribution Algorithm for the Minimal Switching Graph Problem
Minimal Switching Graph (MSG) is a graphical model for the constrained via minimization problem — a combinatorial optimization problem in integrated circuit design automation. F...
Maolin Tang, Raymond Y. K. Lau
SI3D
1999
ACM
14 years 3 days ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
FGR
1998
IEEE
142views Biometrics» more  FGR 1998»
14 years 2 days ago
View Alignment with Dynamically Updated Affine Tracking
We propose a framework for fast view alignment using adaptive affine tracking. We address the issue of modelling both shape and texture information in eigenspace for view alignmen...
Fernando De la Torre, Shaogang Gong, Stephen J. Mc...