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» Fast Hybrid Approach for Texturing Point Models
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GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
RTSS
2003
IEEE
14 years 1 months ago
A Hybrid Control Design for QoS Management
In this paper we present an approach for QoS management that can be applied to a general class of real-time distributed computation systems. In the proposed approach a switching h...
Sherif Abdelwahed, Sandeep Neema, Joseph P. Loyall...
TASE
2011
IEEE
12 years 11 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 1 months ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
ICIP
2005
IEEE
14 years 9 months ago
Active contours on statistical manifolds and texture segmentation
A new approach to active contours on statistical manifolds is presented. The statistical manifolds are 2dimensional Riemannian manifolds that are statistically defined by maps that...
Sang-Mook Lee, A. Lynn Abbott, Neil A. Clark, Phil...