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» Fast Hybrid Approach for Texturing Point Models
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CGF
2004
165views more  CGF 2004»
13 years 7 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
VIS
2004
IEEE
163views Visualization» more  VIS 2004»
14 years 9 months ago
Dispersion Simulation and Visualization For Urban Security
We present a system for simulating and visualizing the propagation of dispersive contaminants with an application to urban security. In particular, we simulate airborne contaminan...
Arie E. Kaufman, Feng Qiu, Haik Lorenz, Jianning W...
VIP
2003
13 years 9 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng
ICB
2009
Springer
123views Biometrics» more  ICB 2009»
14 years 2 months ago
Multi-View Face Alignment Using 3D Shape Model for View Estimation
For multi-view face alignment (MVFA), the non-linear variation of shape and texture, and the self-occlusion of facial feature points caused by view change are the two major difficu...
Yanchao Su, Haizhou Ai, Shihong Lao
BILDMED
2007
157views Algorithms» more  BILDMED 2007»
13 years 9 months ago
Hybrid Spline-Based Elastic Image Registration Using Analytic Solutions of the Navier Equation
We introduce a new hybrid approach for spline-based elastic image registration using both point landmarks and intensity information. As underlying deformation model we use Gaussian...
Stefan Wörz, Karl Rohr