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» Fast Hybrid Approach for Texturing Point Models
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TOG
2008
291views more  TOG 2008»
13 years 7 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
ICIP
2007
IEEE
14 years 2 months ago
Shape from Shading for Hybrid Surfaces
This paper presents a new method for recovering the shape of hybrid surfaces that have both diffuse reflection and specular reflection using shape from shading (SFS). The image ...
Abdelrehim H. Ahmed, Aly A. Farag
CVPR
2003
IEEE
14 years 1 months ago
Deformable Pedal Curves with Application to Face Contour Extraction
Pedal curves are the loci of the feet of perpendiculars to the tangents of a fixed curve to a fixed point called the pedal point. By varying the location of the pedal point, def...
Fuzhen Huang, Jianbo Su
TVCG
2008
135views more  TVCG 2008»
13 years 7 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
ICCV
2007
IEEE
14 years 9 months ago
Fitting a Morphable Model to 3D Scans of Faces
This paper presents a top-down approach to 3D data analysis by fitting a Morphable Model to scans of faces. In a unified framework, the algorithm optimizes shape, texture, pose an...
Volker Blanz, Kristina Scherbaum, Hans-Peter Seide...