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» Fast Hybrid Approach for Texturing Point Models
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ICCV
1999
IEEE
14 years 1 days ago
Geodesic Active Regions for Supervised Texture Segmentation
This paper presents a novel variational method for supervised texture segmentation. The textured feature space is generated by filtering the given textured images using isotropic ...
Nikos Paragios, Rachid Deriche
IVC
2000
146views more  IVC 2000»
13 years 7 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann
CASES
2007
ACM
13 years 11 months ago
A fast and generic hybrid simulation approach using C virtual machine
Instruction Set Simulators (ISSes) are important tools for cross-platform software development. The simulation speed is a major concern and many approaches have been proposed to i...
Lei Gao, Stefan Kraemer, Rainer Leupers, Gerd Asch...
CGF
2002
156views more  CGF 2002»
13 years 7 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
AVSS
2005
IEEE
14 years 1 months ago
Tracking motion objects in infrared videos
We propose motion detection and object tracking method that is particularly suitable for infrared videos. Detection of moving objects in infrared videos is based on changing textu...
Longin Jan Latecki, Roland Miezianko, Dragoljub Po...