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» Fast Hybrid Approach for Texturing Point Models
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SCALESPACE
2005
Springer
14 years 1 months ago
Texture Mapping via Spherical Multi-dimensional Scaling
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Asi Elad (Elbaz), Yosi Keller, Ron Kimmel
GRAPHITE
2006
ACM
14 years 1 months ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
EMMCVPR
2003
Springer
14 years 1 months ago
Surface Recovery from 3D Point Data Using a Combined Parametric and Geometric Flow Approach
This paper presents a novel method for surface recovery from discrete 3D point data sets. In order to produce improved reconstruction results, the algorithm presented in this paper...
Peter Savadjiev, Frank P. Ferrie, Kaleem Siddiqi
SI3D
2009
ACM
14 years 13 days ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
PAMI
2007
262views more  PAMI 2007»
13 years 7 months ago
An Efficient Multimodal 2D-3D Hybrid Approach to Automatic Face Recognition
—We present a fully automatic face recognition algorithm and demonstrate its performance on the FRGC v2.0 data. Our algorithm is multimodal (2D and 3D) and performs hybrid (featu...
Ajmal S. Mian, Mohammed Bennamoun, Robyn A. Owens