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» Fast Implementations of Automata Computations
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SI3D
1999
ACM
15 years 7 months ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...
130
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EGH
2003
Springer
15 years 7 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
130
Voted
EUROPAR
2008
Springer
15 years 4 months ago
DGSim: Comparing Grid Resource Management Architectures through Trace-Based Simulation
Abstract. Many advances in grid resource management are still required to realize the grid computing vision of the integration of a worldwide computing infrastructure for scientifi...
Alexandru Iosup, Omer Ozan Sonmez, Dick H. J. Epem...
122
Voted
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
16 years 3 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
100
Voted
DCC
2006
IEEE
16 years 2 months ago
Data Compression with Restricted Parsings
We consider a class of algorithms related to Lempel-Ziv that incorporate restrictions on the manner in which the data can be parsed with the goal of introducing new tradeoffs betwe...
John T. Robinson, Luis Alfonso Lastras-Monta&ntild...