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» Fast Implementations of Automata Computations
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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 8 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CVPR
2004
IEEE
14 years 10 months ago
Bayesian Assembly of 3D Axially Symmetric Shapes from Fragments
We present a complete system for the purpose of automatically assembling 3D pots given 3D measurements of their fragments commonly called sherds. A Bayesian approach is formulated...
Andrew R. Willis, David B. Cooper
SIGUCCS
2005
ACM
14 years 2 months ago
Imaging, security, configuration, and maintenance for the masses
Educational Partnerships and Learning Technologies (EPLT) [1] at the University of Washington maintains and supports a fleet of approximately 1,000 general-access student computin...
Brandon Koeller, Karalee Woody
MICRO
2003
IEEE
143views Hardware» more  MICRO 2003»
14 years 2 months ago
VSV: L2-Miss-Driven Variable Supply-Voltage Scaling for Low Power
Energy-efficient processor design is becoming more and more important with technology scaling and with high performance requirements. Supply-voltage scaling is an efficient way to...
Hai Li, Chen-Yong Cher, T. N. Vijaykumar, Kaushik ...