Sciweavers

171 search results - page 14 / 35
» Fast Rates for Regularized Objectives
Sort
View
ACIVS
2008
Springer
13 years 9 months ago
A Fast and Fully Automatic Ear Recognition Approach Based on 3D Local Surface Features
Sensitivity of global features to pose, illumination and scale variations encouraged researchers to use local features for object representation and recognition. Availability of 3D...
Syed M. S. Islam, Rowan Davies, Ajmal S. Mian, Moh...
GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
SCALESPACE
2007
Springer
14 years 1 months ago
3D Object Recognition by Eigen-Scale-Space of Contours
People often recognize 3D objects by their boundary shape. Designing an algorithm for such a task is interesting and useful for retrieving objects from a shape database. In this pa...
Tim K. Lee, Mark S. Drew
ICDAR
2005
IEEE
14 years 1 months ago
Fast Vector Matching Methods and Their Applications to Handwriting Recognition
A common practice in pattern recognition is to classify an unknown object by matching its feature vector with all the feature vectors stored in a database. When the number of clas...
Ying-Ho Liu, Wen-Hsiung Lin, Fu Chang, Chin-Chin L...
SIGGRAPH
2000
ACM
14 years 1 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan