Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
Distributed real-time applications implement distributed applications with timeliness requirements. Such systems require a deterministic communication medium with bounded communic...
Sebastian Fischmeister, Insup Lee, Robert Trausmut...
Bugs in concurrent programs are extremely difficult to find and fix during testing. In this paper, we propose Kivati, which can efficiently detect and prevent atomicity violat...
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
3D mesh models are now widely available for use in various applications. The demand for automatic model analysis and understanding is ever increasing. Mesh segmentation is an impo...
Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin, Paul L. R...