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CGF
2008
165views more  CGF 2008»
13 years 10 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
OSDI
2004
ACM
14 years 10 months ago
FFPF: Fairly Fast Packet Filters
FFPF is a network monitoring framework designed for three things: speed (handling high link rates), scalability (ability to handle multiple applications) and flexibility. Multiple...
Herbert Bos, Willem de Bruijn, Mihai-Lucian Criste...
GLOBECOM
2006
IEEE
14 years 4 months ago
Fast Packet Classification using Group Bit Vector
—Packet classification is important in fulfilling the requirements of new services such as policy-based routing in next generation networks. In this paper, we propose a novel bit...
Tong Liu, Huawei Li, Xiaowei Li, Yinhe Han
IV
1999
IEEE
91views Visualization» more  IV 1999»
14 years 2 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho
BILDMED
2007
108views Algorithms» more  BILDMED 2007»
13 years 11 months ago
Fast Interactive Region of Interest Selection for Volume Visualization
Abstract. We describe a new method to support the segmentation of a volumetric MRI- or CT-dataset such that only the components selected by the user are displayed by a volume rende...
Dominik Sibbing, Leif Kobbelt