Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is hard. In this paper, we present Gabor noise by example, a method to estimate the ...
Bruno Galerne, Ares Lagae, Sylvain Lefebvre, Georg...
We show how to build hierarchical, reduced-rank representation for large stochastic matrices and use this representation to design an efficient algorithm for computing the largest...
ent abstract presents OASIS, an Online Algorithm for Scalable Image Similarity learning that learns a bilinear similarity measure over sparse representations. OASIS is an online du...
Gal Chechik, Varun Sharma, Uri Shalit, Samy Bengio
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
We present a practical and scalable method for flow- and contextsensitive (FSCS) pointer analysis for C programs. Our method analyzes the pointers in a program level by level in ...