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» Fast Surface Rendering of Volumetric Data
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VMV
2001
93views Visualization» more  VMV 2001»
13 years 8 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
VISUALIZATION
2000
IEEE
13 years 12 months ago
3D digital cleansing using segmentation rays
We propose a novel approach for segmentation and digital cleansing of endoscopic organs. Our method can be used for a variety of segmentation needs with little or no modification...
Sarang Lakare, Ming Wan, Mie Sato, Arie E. Kaufman
SGP
2003
13 years 8 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
SIGGRAPH
1996
ACM
13 years 11 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
CGF
2008
165views more  CGF 2008»
13 years 7 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita