We present a fast, effective and flexible tone reproduction method that preserves visibility and contrast impression of high dynamic range scenes in low dynamic range reproduction...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
The Hilbert curve is one of space-filling curves published by G. Peano. There are several applications using this curve, such as image processing, computer graphics, etc. In this ...
This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a ne...
Piti Irawan, James A. Ferwerda, Stephen R. Marschn...
The problem of visualizing high dynamic range images on the devices with restricted dynamic range has recently gained a lot of interest in the computer graphics community. Various...