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» Fast acoustic computations using graphics processors
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EGH
2004
Springer
14 years 1 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
IPPS
2009
IEEE
14 years 2 months ago
Multi-dimensional characterization of temporal data mining on graphics processors
Through the algorthmic design patterns of data parallelism and task parallelism, the graphics processing unit (GPU) offers the potential to vastly accelerate discovery and innovat...
Jeremy S. Archuleta, Yong Cao, Thomas Scogland, Wu...
SPIN
2010
Springer
13 years 5 months ago
Efficient Explicit-State Model Checking on General Purpose Graphics Processors
We accelerate state space exploration for explicit-state model checking by executing complex operations on the graphics processing unit (GPU). In contrast to existing approaches en...
Stefan Edelkamp, Damian Sulewski
ARC
2006
Springer
120views Hardware» more  ARC 2006»
13 years 11 months ago
Applications of Small-Scale Reconfigurability to Graphics Processors
We explore the application of Small-Scale Reconfigurability (SSR) to graphics hardware. SSR is an architectural technique wherein functionality common to multiple subunits is reuse...
Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, ...
PACT
2009
Springer
14 years 6 days ago
Parallel Evidence Propagation on Multicore Processors
In this paper, we design and implement an efficient technique for parallel evidence propagation on state-of-the-art multicore processor systems. Evidence propagation is a major ste...
Yinglong Xia, Xiaojun Feng, Viktor K. Prasanna