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JMM2
2007
118views more  JMM2 2007»
13 years 7 months ago
FPGA-based Real-time Optical Flow Algorithm Design and Implementation
—Optical flow algorithms are difficult to apply to robotic vision applications in practice because of their extremely high computational and frame rate requirements. In most case...
Zhaoyi Wei, Dah-Jye Lee, Brent E. Nelson
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 2 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Contrast-aware Halftoning
This paper proposes two variants of a simple but efficient algorithm for structure-preserving halftoning. Our algorithm extends Floyd-Steinberg error diffusion; the goal of our ex...
Hua Li and David Mould
SCALESPACE
2007
Springer
14 years 1 months ago
Non-negative Sparse Modeling of Textures
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...
Gabriel Peyré
CGF
2005
156views more  CGF 2005»
13 years 7 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross