Sciweavers

730 search results - page 124 / 146
» Fast acoustic computations using graphics processors
Sort
View
GECCO
2006
Springer
206views Optimization» more  GECCO 2006»
13 years 11 months ago
A dynamically constrained genetic algorithm for hardware-software partitioning
In this article, we describe the application of an enhanced genetic algorithm to the problem of hardware-software codesign. Starting from a source code written in a high-level lan...
Pierre-André Mudry, Guillaume Zufferey, Gia...
HAPTICS
2002
IEEE
14 years 19 days ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
PAAMS
2010
Springer
13 years 6 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
IPPS
2009
IEEE
14 years 2 months ago
Exploiting DMA to enable non-blocking execution in Decoupled Threaded Architecture
DTA (Decoupled Threaded Architecture) is designed to exploit fine/medium grained Thread Level Parallelism (TLP) by using a distributed hardware scheduling unit and relying on exi...
Roberto Giorgi, Zdravko Popovic, Nikola Puzovic
PRDC
2008
IEEE
14 years 2 months ago
Conjoined Pipeline: Enhancing Hardware Reliability and Performance through Organized Pipeline Redundancy
Reliability has become a serious concern as systems embrace nanometer technologies. In this paper, we propose a novel approach for organizing redundancy that provides high degree ...
Viswanathan Subramanian, Arun K. Somani