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EGH
2010
Springer
13 years 5 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
GRAPHITE
2005
ACM
14 years 1 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
TOG
2012
221views Communications» more  TOG 2012»
11 years 10 months ago
Gabor noise by example
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is hard. In this paper, we present Gabor noise by example, a method to estimate the ...
Bruno Galerne, Ares Lagae, Sylvain Lefebvre, Georg...
ICIP
1998
IEEE
14 years 9 months ago
B-spline Snakes and a JAVA Interface: An Intuitive Tool for General Contour Outlining
We present a novel formulation for B-spline snakes that can be used as a tool for fast and intuitive contour outlining. The theory is implemented in a platform independent JAVA in...
Patrick Brigger, Robert Engel, Michael Unser
VC
2010
133views more  VC 2010»
13 years 6 months ago
Visual simulation of mixed-motion avalanches with interactions between snow layers
In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche,...
Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomo...