The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is hard. In this paper, we present Gabor noise by example, a method to estimate the ...
Bruno Galerne, Ares Lagae, Sylvain Lefebvre, Georg...
We present a novel formulation for B-spline snakes that can be used as a tool for fast and intuitive contour outlining. The theory is implemented in a platform independent JAVA in...
In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche,...