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» Fast acoustic computations using graphics processors
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CF
2009
ACM
14 years 2 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
HPCA
2011
IEEE
12 years 11 months ago
HAQu: Hardware-accelerated queueing for fine-grained threading on a chip multiprocessor
Queues are commonly used in multithreaded programs for synchronization and communication. However, because software queues tend to be too expensive to support finegrained paralle...
Sanghoon Lee, Devesh Tiwari, Yan Solihin, James Tu...
WWW
2007
ACM
14 years 8 months ago
A high-performance interpretive approach to schema-directed parsing
XML delivers key advantages in interoperability due to its flexibility, expressiveness, and platform-neutrality. As XML has become a performance-critical aspect of the next genera...
Morris Matsa, Eric Perkins, Abraham Heifets, Marga...
AOSD
2008
ACM
13 years 9 months ago
Modularity first: a case for mixing AOP and attribute grammars
We have reimplemented the frontend of the extensible AspectBench Compiler for AspectJ, using the aspect-oriented meta-compiler JastAdd. The original frontend was purely object-ori...
Pavel Avgustinov, Torbjörn Ekman, Julian Tibb...
INFOCOM
2009
IEEE
14 years 2 months ago
Nuclei: GPU-Accelerated Many-Core Network Coding
—While it is a well known result that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its...
Hassan Shojania, Baochun Li, Xin Wang