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» Fast acoustic computations using graphics processors
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HUC
1999
Springer
13 years 12 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
ICPR
2008
IEEE
14 years 2 months ago
Very fast ellipse detection using GPU-based RHT
An approach to very rapid computation of one class of randomized Hough transform (RHT) using parallel processing capabilities of a programmable graphics processing unit is describ...
Jong Kwan Lee, Brian A. Wood, Timothy S. Newman
CORR
2010
Springer
135views Education» more  CORR 2010»
13 years 7 months ago
Gravitational tree-code on graphics processing units: implementation in CUDA
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
Evghenii Gaburov, Jeroen Bédorf, Simon Port...
ISCAS
2003
IEEE
91views Hardware» more  ISCAS 2003»
14 years 29 days ago
Real-time implementation of H.263+ using TI TMS320c6201 digital signal processor
In this paper, we use a digital signal processor (DSP) to implement a real-time H.263+ codec. We use fast algorithms to reduce the codec computational complexity. Furthermore, the...
Timothy K. Shih, Chia-Yang Tsai, Hsueh-Ming Hang
SIGGRAPH
2010
ACM
14 years 4 days ago
Gesture controllers
We introduce gesture controllers, a method for animating the body language of avatars engaged in live spoken conversation. A gesture controller is an optimal-policy controller tha...
Sergey Levine, Philipp Krähenbühl, Sebastian Thr...