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» Fast acoustic computations using graphics processors
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SIGGRAPH
1997
ACM
13 years 12 months ago
Fast construction of accurate quaternion splines
In 1992, Barr et al. proposed a method for interpolating orientations with unit quaternion curves by minimizing covariant acceleration. This paper presents a simple improved metho...
Ravi Ramamoorthi, Alan H. Barr
3DPVT
2006
IEEE
233views Visualization» more  3DPVT 2006»
14 years 1 months ago
Scanline Optimization for Stereo on Graphics Hardware
In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
Christopher Zach, Mario Sormann, Konrad F. Karner
JCPHY
2011
87views more  JCPHY 2011»
12 years 10 months ago
A fast directional algorithm for high-frequency electromagnetic scattering
This paper is concerned with the fast solution of high frequency electromagnetic scattering problems using the boundary integral formulation. We extend the O(N log N) directional ...
Paul Tsuji, Lexing Ying
SGP
2007
13 years 10 months ago
Fast normal vector compression with bounded error
We present two methods for lossy compression of normal vectors through quantization using "base" polyhedra. The first revisits subdivision-based quantization. The second...
Eric J. Griffith, Michal Koutek, Frits H. Post
ICPP
2009
IEEE
14 years 2 months ago
Fine-grain Parallelism Using Multi-core, Cell/BE, and GPU Systems: Accelerating the Phylogenetic Likelihood Function
We are currently faced with the situation where applications have increasing computational demands and there is a wide selection of parallel processor systems. In this paper we fo...
Frederico Pratas, Pedro Trancoso, Alexandros Stama...