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» Fast acoustic computations using graphics processors
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ICCD
2000
IEEE
124views Hardware» more  ICCD 2000»
14 years 4 months ago
Processors for Mobile Applications
: Mobile processors form a large and very fast growing segment of semiconductor market. Although they are used in a great variety of embedded systems such as personal digital organ...
Farinaz Koushanfar, Miodrag Potkonjak, Vandana Pra...
SIGGRAPH
2000
ACM
14 years 1 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
DAC
2006
ACM
14 years 1 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
VLSID
2000
IEEE
164views VLSI» more  VLSID 2000»
14 years 2 days ago
A Fast Algorithm for Computing the Euler Number of an Image and its VLSI Implementation
Digital images are convenient media for describing and storing spatial, temporal, spectral, and physical components of information contained in a variety of domains(e.g. aerial/sa...
Sabyasachi Dey, Bhargab B. Bhattacharya, Malay Kum...
ICS
2009
Tsinghua U.
14 years 2 months ago
Computer generation of fast fourier transforms for the cell broadband engine
The Cell BE is a multicore processor with eight vector accelerators (called SPEs) that implement explicit cache management through direct memory access engines. While the Cell has...
Srinivas Chellappa, Franz Franchetti, Markus P&uum...