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» Fast acoustic computations using graphics processors
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VLSI
2007
Springer
14 years 1 months ago
Fast estimation of software energy consumption using IPI(Inter-Prefetch Interval) energy model
In this paper, we present the way of fast and accurate estimation of software energy consumption in off-the-shelf processor using IPI(Inter-Prefetch Interval) energy model. In ou...
Jungsoo Kim, Kyungsu Kang, Heejun Shim, Woong Hwan...
CODES
2009
IEEE
14 years 2 months ago
Using binary translation in event driven simulation for fast and flexible MPSoC simulation
In this paper, we investigate the use of instruction set simulators (ISS) based on binary translation to accelerate full timed multiprocessor system simulation at transaction leve...
Marius Gligor, Nicolas Fournel, Frédé...
CONCURRENCY
2010
172views more  CONCURRENCY 2010»
13 years 5 months ago
Modeling of tsunami waves and atmospheric swirling flows with graphics processing unit (GPU) and radial basis functions (RBF)
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly gained popularity have spawned a new area of development in computational technol...
Jessica Schmidt, Cécile Piret, Nan Zhang, B...
APGV
2005
ACM
130views Visualization» more  APGV 2005»
14 years 1 months ago
Exploitation of human shadow perception for fast shadow rendering
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part...
Mirko Sattler, Ralf Sarlette, Thomas Mücken, ...
EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan