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VIS
2004
IEEE
164views Visualization» more  VIS 2004»
14 years 9 months ago
Real-Time Motion Estimation and Visualization on Graphics Cards
We present a tool for real-time visualization of motion features in 2D image sequences. The motion is estimated through an eigenvector analysis of the spatiotemporal structure ten...
Christoph S. Garbe, Robert Strzodka
ISVC
2007
Springer
14 years 1 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn
MICCAI
2010
Springer
13 years 6 months ago
Fast Ultrasound Image Simulation Using the Westervelt Equation
Abstract. The simulation of ultrasound wave propagation is of high interest in fields as ultrasound system development and therapeutic ultrasound. From a computational point of vi...
Athanasios Karamalis, Wolfgang Wein, Nassir Navab
CGI
2004
IEEE
13 years 11 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
CG
2005
Springer
13 years 7 months ago
Fast rendering of dynamic clouds
We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Databa...
Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, C...