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» Fast acoustic computations using graphics processors
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VRST
2006
ACM
14 years 1 months ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan
ECCV
2006
Springer
14 years 9 months ago
A Fast Approximation of the Bilateral Filter Using a Signal Processing Approach
The bilateral filter is a nonlinear filter that smoothes a signal while preserving strong edges. It has demonstrated great effectiveness for a variety of problems in computer visio...
Frédo Durand, Sylvain Paris
CIBCB
2006
IEEE
14 years 1 months ago
A Novel Graphical Model Approach to Segmenting Cell Images
— Successful biological image analysis usually requires satisfactory segmentations to identify regions of interest as an intermediate step. Here we present a novel graphical mode...
Shann-Ching Chen, Ting Zhao, Geoffrey J. Gordon, R...
SIGGRAPH
2000
ACM
14 years 2 days ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
CGI
2009
IEEE
13 years 11 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang