This paper examines the architecture, algorithm and implementation of a switch-based multi-processor realization of the fast Fourier transform (FFT). The architecture employs M pr...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Many volume data possess symmetric features that can be clearly observed, for example, those existing in diffusion tensor image data sets. The exploitations of symmetries for volu...
The process of verifying a new microprocessor is a major problem for the computer industry. Currently, architects design processors to be fast, power-efficient, and reliable. Howe...
In this paper we present a novel algorithm for reconstructing 3D scenes from a set of images. The user defines a set of polygonal regions with corresponding labels in each image ...
Remo Ziegler, Wojciech Matusik, Hanspeter Pfister,...