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CGF
2005
141views more  CGF 2005»
13 years 9 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
ICALP
1992
Springer
14 years 1 months ago
Fast Integer Merging on the EREW PRAM
Abstract. We investigate the complexity of merging sequences of small integers on the EREW PRAM. Our most surprising result is that two sorted sequences of n bits each can be merge...
Torben Hagerup
SIGGRAPH
2010
ACM
14 years 24 days ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
CANPC
1998
Springer
14 years 1 months ago
The Remote Enqueue Operation on Networks of Workstations
Abstract. Modern networks of workstations connected by Gigabit networks have the ability to run high-performance computing applications at a reasonable performance, but at a signi ...
Evangelos P. Markatos, Manolis Katevenis, Penny Va...
HPCA
2005
IEEE
14 years 9 months ago
A Small, Fast and Low-Power Register File by Bit-Partitioning
A large multi-ported register file is indispensable for exploiting instruction level parallelism (ILP) in today's dynamically scheduled superscalar processors. The number of ...
Masaaki Kondo, Hiroshi Nakamura