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» Fast acoustic computations using graphics processors
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2009
Tsinghua U.
14 years 3 months ago
Fast and scalable list ranking on the GPU
General purpose programming on the graphics processing units (GPGPU) has received a lot of attention in the parallel computing community as it promises to offer the highest perfo...
M. Suhail Rehman, Kishore Kothapalli, P. J. Naraya...
CLUSTER
2002
IEEE
14 years 2 months ago
Scalable Resource Management in High Performance Computers
Clusters of workstations have emerged as an important platform for building cost-effective, scalable, and highlyavailable computers. Although many hardware solutions are available...
Eitan Frachtenberg, Fabrizio Petrini, Juan Fern&aa...
EGH
2010
Springer
13 years 7 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
CGF
2004
138views more  CGF 2004»
13 years 9 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman
EGPGV
2004
Springer
181views Visualization» more  EGPGV 2004»
14 years 2 months ago
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multires...
Chaoli Wang, Jinzhu Gao, Han-Wei Shen