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» Fast acoustic computations using graphics processors
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DAGM
2009
Springer
14 years 3 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Alexander Schick, Rainer Stiefelhagen
CGI
2006
IEEE
14 years 3 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...
RT
2001
Springer
14 years 1 months ago
Real-Time Occlusion Culling with a Lazy Occlusion Grid
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
CG
2007
Springer
13 years 9 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini
DCC
2000
IEEE
13 years 8 months ago
Efficient Arithmetic on Koblitz Curves
It has become increasingly common to implement discrete-logarithm based public-key protocols on elliptic curves over finite fields. The basic operation is scalar multiplication: ta...
Jerome A. Solinas