Sciweavers

1539 search results - page 180 / 308
» Fast and Simple Methods For Computing Control Points
Sort
View
WINE
2007
Springer
161views Economy» more  WINE 2007»
14 years 4 months ago
New Algorithms for Approximate Nash Equilibria in Bimatrix Games
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Hartwig Bosse, Jaroslaw Byrka, Evangelos Markakis
WACV
2005
IEEE
14 years 3 months ago
Shared Features for Scalable Appearance-Based Object Recognition
We present a framework for learning object representations for fast recognition of a large number of different objects. Rather than learning and storing feature representations s...
Erik Murphy-Chutorian, Jochen Triesch
ISCAS
2002
IEEE
139views Hardware» more  ISCAS 2002»
14 years 3 months ago
Mobility support for Bluetooth public access
Bluetooth technology offers the potential for low-cost, broadband wireless access for a range of mobile and portable devices. It can thus provide for ubiquitous computing across a...
A. Kansal, Uday B. Desai
ICASSP
2011
IEEE
13 years 1 months ago
Efficient convex optimization for real-time robust beamforming with microphone arrays
This paper presents an efficient implementation of a robust adaptive beamforming algorithm based on convex optimization for applications in the processing-constrained environment...
Eric A. Durant, Ivo Merks, Bill Woods, Jinjun Xiao...
ICASSP
2011
IEEE
13 years 1 months ago
Online Kernel SVM for real-time fMRI brain state prediction
The Support Vector Machine (SVM) methodology is an effective, supervised, machine learning method that gives stateof-the-art performance for brain state classification from funct...
Yongxin Taylor Xi, Hao Xu, Ray Lee, Peter J. Ramad...