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» Fast and Simple Methods For Computing Control Points
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89
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HPCA
2005
IEEE
16 years 2 months ago
Distributing the Frontend for Temperature Reduction
Due to increasing power densities, both on-chip average and peak temperatures are fast becoming a serious bottleneck in processor design. This is due to the cost of removing the h...
Antonio González, Grigorios Magklis, Jos&ea...
110
Voted
CVPR
2008
IEEE
16 years 4 months ago
Segmentation by transduction
This paper addresses the problem of segmenting an image into regions consistent with user-supplied seeds (e.g., a sparse set of broad brush strokes). We view this task as a statis...
Florent Ségonne, Jean Ponce, Jean-Yves Audi...
149
Voted
CW
2006
IEEE
15 years 8 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
128
Voted
CGF
2002
127views more  CGF 2002»
15 years 2 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn
NIPS
2008
15 years 3 months ago
Optimization on a Budget: A Reinforcement Learning Approach
Many popular optimization algorithms, like the Levenberg-Marquardt algorithm (LMA), use heuristic-based "controllers" that modulate the behavior of the optimizer during ...
Paul Ruvolo, Ian R. Fasel, Javier R. Movellan