Sciweavers

1539 search results - page 22 / 308
» Fast and Simple Methods For Computing Control Points
Sort
View
ECCV
2010
Springer
15 years 3 months ago
Fast and Exact Primal-Dual Iterations for Variational Problems in Computer Vision
The saddle point framework provides a convenient way to formulate many convex variational problems that occur in computer vision. The framework unifies a broad range of data and re...
Jan Lellmann, Dirk Breitenreicher, Christoph Schn&...
SIGGRAPH
2000
ACM
15 years 6 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
VRST
1999
ACM
15 years 6 months ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...
114
Voted
ICCAD
2003
IEEE
124views Hardware» more  ICCAD 2003»
15 years 11 months ago
A Generalized Method for Computing Oscillator Phase Noise Spectra
This paper presents a generalized semi-analytic method for computing oscillator phase noise spectra, including the details very close to the oscillation frequency. The starting po...
Piet Vanassche, Georges G. E. Gielen, Willy M. C. ...
107
Voted
PG
2007
IEEE
15 years 8 months ago
Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes
A new geometry-based finite difference method for a fast and reliable detection of perceptually salient curvature extrema on surfaces approximated by dense triangle meshes is pro...
Shin Yoshizawa, Alexander G. Belyaev, Hideo Yokota...