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» Fast and Simple Methods For Computing Control Points
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PERCOM
2004
ACM
14 years 7 months ago
Employing User Feedback for Fast, Accurate, Low-Maintenance Geolocationing
One way to improve inferences on sensor data is to tune the algorithms through a time-consuming offline procedure. A less expensive, and potentially more accurate method is to use...
Ezekiel S. Bhasker, Steven W. Brown, William G. Gr...
SIGGRAPH
1990
ACM
13 years 11 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
GRAPHICSINTERFACE
2000
13 years 8 months ago
Fast and Controllable Simulation of the Shattering of Brittle Objects
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object to be broken is represented as a set of point masses con...
Jeffrey Smith, Andrew P. Witkin, David Baraff
COMPGEOM
2001
ACM
13 years 11 months ago
A practical approach for computing the diameter of a point set
We present an approximation algorithm for computing the diameter of a point-set in d-dimensions. The new algorithm is sensitive to the "hardness" of computing the diamet...
Sariel Har-Peled
SIGGRAPH
2000
ACM
13 years 12 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...