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CGF
2011
12 years 11 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
DIS
2006
Springer
13 years 11 months ago
Symmetric Item Set Mining Based on Zero-Suppressed BDDs
In this paper, we propose a method for discovering hidden information from large-scale item set data based on the symmetry of items. Symmetry is a fundamental concept in the theory...
Shin-ichi Minato
MHCI
2009
Springer
14 years 2 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
WSC
2007
13 years 10 months ago
SIMVIS: interactive visual analysis of large and time-dependent 3D simulation data
SimVis is a novel technology for the interactive visual analysis of large and complex flow data which results from Computational Fluid Dynamics (CFD) simulation. The new technolo...
Helmut Doleisch
TOG
2010
106views more  TOG 2010»
13 years 2 months ago
Accelerating spatially varying Gaussian filters
High-dimensional Gaussian filters, most notably the bilateral filter, are important tools for many computer graphics and vision tasks. In recent years, a number of techniques for ...
Jongmin Baek, David E. Jacobs