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APGV
2004
ACM
176views Visualization» more  APGV 2004»
14 years 1 months ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
ICS
2010
Tsinghua U.
13 years 10 months ago
Clustering performance data efficiently at massive scales
Existing supercomputers have hundreds of thousands of processor cores, and future systems may have hundreds of millions. Developers need detailed performance measurements to tune ...
Todd Gamblin, Bronis R. de Supinski, Martin Schulz...
MOBISYS
2008
ACM
14 years 7 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
DAGSTUHL
2007
13 years 9 months ago
End-User Software Engineering Position Paper
bstract, rather than through examples. I’d like to see the ability to demonstrate examples in concrete situations, have the system record them, and generalize them to yield a pro...
Henry Lieberman
TOG
2008
107views more  TOG 2008»
13 years 7 months ago
Multiscale texture synthesis
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture....
Charles Han, Eric Risser, Ravi Ramamoorthi, Eitan ...