Sciweavers

1439 search results - page 208 / 288
» Fast approximation of centrality
Sort
View
IJRR
2008
115views more  IJRR 2008»
13 years 10 months ago
Planning High-quality Paths and Corridors Amidst Obstacles
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Ron Wein, Jur P. van den Berg, Dan Halperin
MP
2008
135views more  MP 2008»
13 years 10 months ago
A path to the Arrow-Debreu competitive market equilibrium
: We present polynomial-time interior-point algorithms for solving the Fisher and Arrow-Debreu competitive market equilibrium problems with linear utilities and n players. Both of ...
Yinyu Ye
NECO
2008
129views more  NECO 2008»
13 years 10 months ago
Sparse Coding via Thresholding and Local Competition in Neural Circuits
While evidence indicates that neural systems may be employing sparse approximations to represent sensed stimuli, the mechanisms underlying this ability are not understood. We desc...
Christopher J. Rozell, Don H. Johnson, Richard G. ...
CAGD
2005
93views more  CAGD 2005»
13 years 10 months ago
Simple local interpolation of surfaces using normal vectors
A simple algorithm for surface interpolation is proposed. Its central idea is quadratic interpolation of a curved segment from the position and normal vectors at the end points, w...
Takashi Nagata
VC
2008
132views more  VC 2008»
13 years 10 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng