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C3S2E
2009
ACM
14 years 2 months ago
CPU, SMP and GPU implementations of Nohalo level 1, a fast co-convex antialiasing image resampler
This article introduces Nohalo level 1 (“Nohalo”), the simplest member of a family of image resamplers which straighten diagonal interfaces without adding noticeable nonlinear...
Nicolas Robidoux, Minglun Gong, John Cupitt, Adam ...
VISUALIZATION
1996
IEEE
13 years 11 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
CAGD
2000
62views more  CAGD 2000»
13 years 7 months ago
Volume morphing and rendering - An integrated approach
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
Shiaofen Fang, Rajagopalan Srinivasan, Raghu Ragha...
TIP
1998
159views more  TIP 1998»
13 years 7 months ago
An optimal quadtree-based motion estimation and motion-compensated interpolation scheme for video compression
Abstract—In this paper, we propose an optimal quadtree (QT)based motion estimator for video compression. It is optimal in the sense that for a given bit budget for encoding the d...
Guido M. Schuster, Aggelos K. Katsaggelos
ICCV
2007
IEEE
14 years 9 months ago
Improving Descriptors for Fast Tree Matching by Optimal Linear Projection
In this paper we propose to transform an image descriptor so that nearest neighbor (NN) search for correspondences becomes the optimal matching strategy under the assumption that ...
Krystian Mikolajczyk, Jiri Matas