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CORR
2010
Springer
135views Education» more  CORR 2010»
13 years 7 months ago
Gravitational tree-code on graphics processing units: implementation in CUDA
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
Evghenii Gaburov, Jeroen Bédorf, Simon Port...
ICASSP
2009
IEEE
14 years 2 months ago
Fast acoustic computations using graphics processors
In this paper we present a fast method for computing acoustic likelihoods that makes use of a Graphics Processing Unit (GPU). After enabling the GPU acceleration the main processo...
Paul R. Dixon, Tasuku Oonishi, Sadaoki Furui
EGH
2007
Springer
14 years 1 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
FPL
2006
Springer
211views Hardware» more  FPL 2006»
13 years 11 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
ICPR
2008
IEEE
14 years 2 months ago
Very fast ellipse detection using GPU-based RHT
An approach to very rapid computation of one class of randomized Hough transform (RHT) using parallel processing capabilities of a programmable graphics processing unit is describ...
Jong Kwan Lee, Brian A. Wood, Timothy S. Newman