Currently several computational problems require high processing power to handle huge amounts of data, although underlying core algorithms appear to be rather simple. Especially i...
Lars Wienbrandt, Stefan Baumgart, Jost Bissel, Car...
Isosurface generation algorithms usually need a vertex-identification process since most of polygon-vertices of an isosurface are shared by several polygons. In our observation the...
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
We present an algorithm for bilingual word alignment that extends previous work by treating multi-word candidates on a par with single words, and combining some simple assumptions...
Conventional autotuning configuration of parameters in distributed computing systems using evolutionary strategies increases integrated performance notably, though at the expense ...