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NETGAMES
2006
ACM
14 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
PLDI
2006
ACM
14 years 3 months ago
Combining type-based analysis and model checking for finding counterexamples against non-interference
Type systems for secure information flow are useful for efficiently checking that programs have secure information flow. They are, however, conservative, so that they often rej...
Hiroshi Unno, Naoki Kobayashi, Akinori Yonezawa
SIGIR
2006
ACM
14 years 3 months ago
Type less, find more: fast autocompletion search with a succinct index
We consider the following full-text search autocompletion feature. Imagine a user of a search engine typing a query. Then with every letter being typed, we would like an instant d...
Holger Bast, Ingmar Weber
SPAA
2006
ACM
14 years 3 months ago
Packet-mode emulation of output-queued switches
Most common network protocols (e.g., the Internet Protocol) work with variable size packets, whereas contemporary switches still operate with fixed size cells, which are easier t...
Hagit Attiya, David Hay, Isaac Keslassy
ICDCSW
2005
IEEE
14 years 3 months ago
Probability Based Power Aware Error Resilient Coding
Error resilient encoding in video communication is becoming increasingly important due to data transmission over unreliable channels. In this paper, we propose a new power-aware e...
Minyoung Kim, Hyunok Oh, Nikil D. Dutt, Alexandru ...