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NETGAMES
2006
ACM
14 years 1 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
SOSP
2005
ACM
14 years 4 months ago
Fault-scalable Byzantine fault-tolerant services
A fault-scalable service can be configured to tolerate increasing numbers of faults without significant decreases in performance. The Query/Update (Q/U) protocol is a new tool t...
Michael Abd-El-Malek, Gregory R. Ganger, Garth R. ...
CSJM
2006
76views more  CSJM 2006»
13 years 7 months ago
Graph Coloring using Peer-to-Peer Networks
The popularity of distributed file systems continues to grow in last years. The reasons they are preferred over traditional centralized systems include fault tolerance, availabili...
Adrian Iftene, Cornelius Croitoru
CLUSTER
2003
IEEE
14 years 1 months ago
Wide Area Cluster Monitoring with Ganglia
In this paper, we present a structure for monitoring a large set of computational clusters. We illustrate methods for scaling a monitor network comprised of many clusters while ke...
Federico D. Sacerdoti, Mason J. Katz, Matthew L. M...
ICPPW
1999
IEEE
14 years 2 days ago
An On-Demand Shared Tree with Hybrid State for Multicast Routing in Ad Hoc Mobile Wireless Networks
This paper describes the Multicast Shared Tree Protocol MSTP that has been designed to support the delivery of multicast packets in a mobile ad hoc network. MSTP uses a shared tre...
Elena Pagani, Gian Paolo Rossi