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GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ICMCS
2006
IEEE
117views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Soccer Highlight Detection using Two-Dependence Bayesian Network
Soccer highlight detection is an active research topic in recent years. One of the difficult problems is how to effectively fuse multi-modality cues, i.e. audio, visual and textu...
Jianguo Li, Tao Wang, Wei Hu, Mingliang Sun, Yimin...
MMMACNS
2005
Springer
14 years 1 months ago
Prevention of Information Attacks by Run-Time Detection of Self-replication in Computer Codes
This paper describes a novel approach for preventative protection from both known and previously unknown malicious software. It does not rely on screening the code for signatures ...
Douglas H. Summerville, Victor A. Skormin, Alexand...
CC
2001
Springer
150views System Software» more  CC 2001»
13 years 12 months ago
SmartTools: A Generator of Interactive Environments Tools
SmartTools is a development environment generator that provides a structure editor and semantic tools as main features. The well-known visitor pattern technique is commonly used fo...
Isabelle Attali, Carine Courbis, Pascal Degenne, A...
CLIMA
2004
13 years 9 months ago
The Apriori Stochastic Dependency Detection (ASDD) Algorithm for Learning Stochastic Logic Rules
Apriori Stochastic Dependency Detection (ASDD) is an algorithm for fast induction of stochastic logic rules from a database of observations made by an agent situated in an environm...
Christopher Child, Kostas Stathis