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JCST
2010
109views more  JCST 2010»
13 years 2 months ago
Feature Preserving Mesh Simplification Using Feature Sensitive Metric
We present a new method for feature preserving mesh simplification based on feature sensitive (FS) metric. Previous quadric error based approach is extended to a high-dimensional F...
Jin Wei, Yu Lou
JCRD
2006
71views more  JCRD 2006»
13 years 7 months ago
Feature Preserving Mesh Simplification Based on Corner Cutting
Abstract Most of the existing algorithms for simplifying triangular meshes might lose some important shape features of the original model, especially at low levels of the simplifie...
Zhongping Ji, Ligang Liu, Guojin Wang
TCSV
2008
152views more  TCSV 2008»
13 years 7 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
SI3D
2003
ACM
14 years 21 days ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
TOG
2008
130views more  TOG 2008»
13 years 7 months ago
Quadrilateral mesh simplification
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
Joel Daniels II, Cláudio T. Silva, Jason Sh...