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» Feature Selection as a One-Player Game
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MOBIHOC
2010
ACM
13 years 6 months ago
Spectrum pricing games with bandwidth uncertainty and spatial reuse in cognitive radio networks
In cognitive radio networks (CRN), primary users can lease out their unused bandwidth to secondary users in return for a fee. We study price competition in a CRN with multiple pri...
Gaurav S. Kasbekar, Saswati Sarkar
ATAL
2007
Springer
14 years 2 months ago
Effective tag mechanisms for evolving coordination
Tags or observable features shared by a group of similar agents are effectively used in real and artificial societies to signal intentions and can be used to infer unobservable ...
Matthew Matlock, Sandip Sen
EUROIMSA
2006
177views Multimedia» more  EUROIMSA 2006»
13 years 10 months ago
Automatic Sports Video Analysis using Audio Clues and Context Knowledge
Sports analysis has recently become popular in research and professional applications. This paper presents a scheme for automatic sports video analysis based on audio clues and sp...
Weilun Lao, Jungong Han, Peter H. N. de With
CHI
2003
ACM
14 years 9 months ago
PhotoPhone entertainment
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Johan Thoresson
ALIFE
2006
13 years 8 months ago
A Comprehensive Overview of the Applications of Artificial Life
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...
Kyung-Joong Kim, Sung-Bae Cho