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» Feature Selection as a One-Player Game
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ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 5 months ago
Towards One Shot Learning by imitation for humanoid robots
— Teaching a robot to learn new knowledge is a repetitive and tedious process. In order to accelerate the process, we propose a novel template-based approach for robot arm moveme...
Yan Wu, Yiannis Demiris
WWW
2009
ACM
14 years 7 months ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
KDD
2004
ACM
196views Data Mining» more  KDD 2004»
14 years 7 months ago
Adversarial classification
Essentially all data mining algorithms assume that the datagenerating process is independent of the data miner's activities. However, in many domains, including spam detectio...
Nilesh N. Dalvi, Pedro Domingos, Mausam, Sumit K. ...
CVPR
2007
IEEE
14 years 8 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti
ATAL
2010
Springer
13 years 8 months ago
On the limits of dictatorial classification
In the strategyproof classification setting, a set of labeled examples is partitioned among multiple agents. Given the reported labels, an optimal classification mechanism returns...
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosens...