Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
In this paper, we describe a user study aimed at evaluating the effectiveness of two different data visualization techniques developed for describing complex environmental changes...
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
Abstract. Gabor filters have demonstrated their effectiveness in automatic face recognition. However, one drawback of Gabor-based face representations is the huge amount of data th...
Abstract. The aim of this paper is to show how the use of social networks may help users to behave as modelers they trust. Users are guided in this respect within the context of an...